Over the years as I have talked to people about the game, I have noticed that some words seem to turn some gamers off. These are words like "plausible," "verisimilitude," or "rational." Now I know that these words don't represent bad things, but people tend to think of them as words that take the joy or fun out of fantasy gaming. I am learning -- slowly and lately -- to purge these words from my "elevator speech" about the game and instead use the words "immersive," and "internally consistent." I am convinced that on a concept-level, despite the play-style, I deliver a better game. However, the way that I talk about it comes across as erudite, academic, reserved, and detached. It will help when I can start getting some good test-play sessions recorded and up on YouTube so that people can experience the speed, immersion, and immediacy of the game.
What other words that I use to describe the game should I consider dropping?
Should I hide my pillars somewhere in the back drawer and market the differentiators as :
Natural, Easy, Fast, and Immersive?
I'll care that these words are derivatives or corollaries to my pillars but no-one else will.
Like "plausible" I'd leave out anything that refers to a part of the rules being realistic or common sense.
If the rule does feel realistic people should innately understand that and it will feel nice.
But if you say a rule is realistic, people will pick it apart and (consciously or unconsciously) think of parts of it that aren't realistic or common sense.
That on top of people perceive things differently, and describing something as realistic is forcing an opinion where it doesnt need to be.